In the end, their web supported massive online competitions think the Olympic but online and with video games , enabled account creation, detailed user profiles, and the discovery of their new service. This meant bringing in new users and having longer sessions. The user experience was simpler and better, the possibilities and ways of using the web were greater.
Did you know this was the first big app we created? GameBattles was the first project on which we did vast amounts of development. This was mostly because the application had many screens. We built the whole thing from scratch. And all that in little or no time. It was also the first time we worked with Kotlin, creating the apps with a mixture of Kotlin and Java codebase.
We later implemented Kotlin into our process and now use it regularly while developing apps. This was one of those projects that had to be done quickly and within a bunch of deadlines.
Time was not on our side. We were a smaller company back then and we were low on resources. So, we worked at a different tempo and style than we usually do.
When we work on a project, we usually implement working in sprints. This means we plan, weight, distribute, and calculate how the tasks will be shared. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder. Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches.
In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse players. Violators will be dealt with accordingly including possible removal from GameBattles. As with all accusations, valid proof must be provided.
Please see the proof section below. GameBattles prohibits members from creating or managing more than one team on a ladder from the same household as well as competing against each other.
Multiple people from the same household may compete on GameBattles; however, only one username can be in a management position on a team. For example, only one username can be a Co-Leader or Leader on a team. All other usernames from the same household cannot be anything higher than member on any team.
Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments. Violators will be removed from GameBattles. Team members are not able to change the name of their team. Only the leader of the team can submit a ticket to request a team name change. Names must be appropriate and cannot be taken by another team on the same ladder. Team names, blast messages, logos, avatars, and website links are subject to the Forum Rules.
Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Any advertising of, or attempts to buy, sell, trade, or exchange an account by any means is strictly prohibited. Users must utilize their own unique username for competing on GameBattles. This unique username must have been registered on GameBattles personally by the user.
The registered username must contain the correct and complete Name, Address, and Email of the user. As a user, you are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You also forfeit the ability to receive prizes. Users are prohibited from sharing account information stored on GameBattles with another person for any reason.
This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc.
Rosters It is both teams responsibility to verify the eligibility of all players playing in the match prior to starting or continuing any match play. A team playing with an ineligible player will forfeit the match. If the opponent team has an ineligible player present, ask the team to replace that player. You must have given the team the required 15 minutes from match start time to substitute their ineligible players.
If the team does not substitute their ineligible player and allows that player to compete in the match, follow these steps: Immediately submit a ticket stating an ineligible player was present. This ticket must be submitted before starting or continuing to play the match. When the match is completed, you must go back to your ticket and submit the URL link containing valid proof showing the ineligible player playing in the match.
Without valid proof, no win can be awarded. Tickets submitted after the match is completed are not valid. You must submit a ticket immediately when the issue arises as stated above. The gamertag must be legitimately owned by the user on the roster. If the team cannot access the gamertag or has an invalid gamertag on the roster, the team is subject to being locked.
The rules below outline our policies on rostered players. Please see rule number 2 if the following rules are broken: Users are permitted to be listed on only one team on each ladder at any given time. Users are only permitted one gamertag per ladder. All roster spots must be comprised of only one valid gamertag.
Spelling and spaces must be exact, but does not need to be case sensitive. Gamertags may not contain foul language, disparaging remarks, hateful or racist names.
Players must have a green eligibility icon next to their name to participate in matches. Challenges Should a team need to cancel an already accepted match, they must submit a ticket requesting to do so at least 24 hours before the scheduled start time of the match. The match can also be removed at any time if both teams submit tickets agreeing to have it removed.
Both teams are also recommended to post feedback stating they wish to cancel the match. If both teams do not agree to have the match removed, both teams are required to play the match. A team cannot play the same team more than once within a 12 hour period.
No-Shows A team has 15 minutes to show-up with the proper number of eligible players indicated in the match details i. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches. To receive a no-show win, you must submit a ticket within 30 minutes of the scheduled match time. You must also report the match as a win for your team. We receive many tickets from our users, and they are handled in the order they are received.
When submitting a ticket, fill out all applicable fields. Submitting an incomplete or incorrect ticket will be closed without being processed. You are required to select your team name from the drop-down. If you are submitting a ticket about a match, you must also fill out the match ID or your ticket will not be processed. All admin decisions are final.
If you would like your case looked into again due to new evidence, feel free to submit a new ticket. Submitting a ticket without additional evidence is argumentative and you risk your team being locked.
Do not post in the forums regarding a ticket issue. Cheating The use of any communications other than what is provided within the game is prohibited. For example, the use of Skype or private chatting during a match is not allowed. The only exception to this rule is for games that give you no advantage by using outside communication. We have a zero tolerance policy for cheating. If your team receives a win that was not earned or played, you must submit a ticket to have it removed.
Failure to do so will result in your team being removed from GameBattles. Referees If you have any problems during a match, you may contact a Staff member over Live Support to answer any questions you may have. Please contact the Referees first as this is their job. Verbally abusing Staff members called into a match will not be tolerated. All team leaders are responsible for the conduct of the players on the team while interacting with staff and are subject to penalties for abusive team players.
Staff members that enter a match have the discretion to make necessary calls to ensure the match is completed successfully. Failure to do so will result in penalties for your team. After the match, if you disagree with a call made, first you must accurately report the match and then you can submit a ticket for review by an Admin.
Do not dispute the match on purpose. Essentially, proof needs to be large enough in size to clearly read all scores and gamertags. We recommend all video proof should be uploaded to the GB Game Room. Picture proof can be uploaded to your GB profile. For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.
All conversations between users are not considered proof. Prize s. Eligibility and Limitations. Conduct and Decisions. Arbitration and Governing Law. Use of Data. Rules and List of Winners. Any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a Forfeit of a Map, Match, or Ban from GameBattles.
Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. The Official Rules are subject to change at any time, so please check them often. The Tournament size and prizing are subject to change based on the number of total teams registered at the end of the registration period. No changes are able to be made to any tournament rosters players, usernames, etc. In general, players cannot change their Gamertags or PSNs after registration ends.
May 11, by Kevin Kelly. Inside the app, click Sign Up to create an account. Ready for a freebie? Select Ladders and choose the Beta ladder. Click the Find a Match button and select a map that fits what you want to play. Click the GameBattles button where you will find your earliest scheduled match.
Confirm that this is what you want to play, and then click Join Game. You will be placed into the game lobby for your match. Once all players have readied up, the match will begin as long as both teams are present.
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