Next to the save point is a large lever. Inspect it, then use the save point. Head across the bridge to face the Oilboyles.
This isn't too hard. Keep hitting them with Ifrit If Ifrit's level is really high, they may be killed in one hit and fire magic. Now go down the ladder and screw around with the large gear in the middle. You're done! After you wake up in Squall's dorm, go to the Directory. Go downstairs and confront NORG.
NORG is covered by the top of his pod! The best way to go about this? When the Garden finally lands, Squall and company will exit the Garden to apologize.
Head to the mayors house. Man, how much cannon fodder does Galbadia have?! Run to the center of town, and Galbadia, who is searching for Ellone, will threaten to burn the town! When you interfere, they'll send in your newest, bestest friend: BGHF2. You don't need the Running Fire or the Missile! I cannot stress this enough. An adamantine is really, really, rare, and you'll need at least three of them to get everyones ultimate weapons. This is the earliest oppurtunity to get one.
As for beating the big robot, don't worry. Just do like you did before, and he'll drop before you know it. After beating it, the drivers of the machine will exit. Talk to Rinoa afterwards and then go back to Garden. After all that fun, you get a nice break from the action. Visit Selphie, then leave and go to the bridge. This will begin another fun sequence where you form a band?
Here's the best combinations From here on in, it's a big sequence. Talk to Irvine twice, then go inspect the magazine. After the sequence, go to the bridge and set a course for Balamb. Well, it's time to go back and check up on Balamb! Shame Galbadia doesn't really want you in there Once you get there, a guard will stop you. Tell him you have information about Ellone and he'll let you through. The first thing you should do is go to Zell's house and talk to his mother.
Then talk to Big Bad Rascal. He'll exit and his mother will freak out! Go next door to find him consoling the neigbors daughter, who is concerned about her parents the couple waiting outside of Balamb. Go outside and you'll see Big Bad Rascal hiding from the Guard.
Talk to the guard, but don't press X right away! Go back into town, then talk to Big Bad Rascal. He'll offer to help you anytime you wish to leave. To get back into Balamb, simply tell the Guard that he let you out. NOTE: If you want some potentially funny moments, run outside and save. Then go back and go to Zell's room, which you can now go into to rest. Every charachter has a different reaction to Zell's room when you first enter. Anyway, your goal is to search for the captain.
Since I don't want to ruin it for you, swipe below to reveal the answer I'll be nice enough to give you a clue Follow the Captain to the hotel, and get ready to fight Raijin!
Raijin also has two Galbadian soldiers with him Once you're finished, you have to fight Fujin go figure! But wait, Raijin's back didn't you just beat him?! Anyway, no change in Raijin, except he has less HP. As for Fujin Other than that, be sure to take out Raijin first. If unprotected, his new attack called Raijin Special can do about HP damage to your charchters! Fujin uses strong magic, but she also has Cure magic, so you may want to use her as your "life support".
All in all, not a very hard battle. But I don't really want to talk about that right now Don't forget to get the "hidden treasure", Weapons Mon Aug. Also, go to the cemetary to find a hidden Zombie Draw Point boy, Zombie in a graveyard You'll also hear a touching sentiment as Selphie talks to a lost friend Now go the Basketball Court for the sudden, distrubing And if this plot twist doesn't throw you off, nothing will.
Anyway, it's time to go back to the orphanage NOTE: Now might be a good time to go do a couple of side quests. Don't be afraid to take a break, and don't forget to do some leveling! You're in for a tough battle, and the experience, items, and GF's you can receive for completing side quests will be very useful.
Okay, you see that big thing hovering above Edea's house? That would be Galbadia Garden, and they aren't too happy to see you! Don't park the Garden there yet. Go to the nearby area where you can land directly across from Edea's house. Then exit the Garden and save your game. Then head back up and make your way to the cafeteria. There is another faculty member along the way that you are going to have to push out of the way.
He only throws a Bomb at you though so it is a trivial fight. One of the SeeD members in the cafeteria will give you [Gysahl Greens] if you talk to her. The next stop is over at the dormitory. Another faculty member and another super easy fight against a Caterchipillar. Make your way over to the parking lot next for another fight. Talk to the two SeeD members standing in the parking lot for a free [Tent]. Head out and skip past the Training Facility for now. Go over to the library instead and talk to the girl in the back.
Now make your way to the Training Facility. Follow the students and faculty member into the Training Facility and choose to help them out when presented with that option.
Just be prepared for a long battle. After the battle talk to the SeeD member to receive a free Remedy and then head back to the front of Balamb Garden. Meet her up near the elevator and follow her up. Go to the end of the hallway to find her and talk to her one more time. After that he will give you access down to the lower floors MD Level. Nearly all of the upcoming monsters and fights have some weakness to fire.
Take the elevator down to the MD level and as you do it will get stuck along the way. Examine the buttons on the wall, and then examine the square panel on the ground to begin your descent. Make your way through the hall and down the ladder. Through the door at the bottom of the ladder you will find a wheel at the front of the room that you can turn. The first time you try it will be just Squall by himself. Begin by afflicting the dragon with Sleep and stocking up on magic.
When you're finished, attack with Ice magic, Shiva and Alexander. Stick Sleep whenever the dragon wakes up. Head to the Orphanage and talk to Edea again. She will give you a letter along with some information regarding the White Seed Ship's whereabouts. Play cards with Matron to try and win the Edea Card. Head for the ship's stern and find the White SeeD Leader in the cabin below deck. After you give him Edea's letter, speak to him and use the Holy draw point.
You will meet Zone and Watts again on the ship. Watts is on the deck; talk to him to learn a few things. Zone is at the ship's helm.
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