Are you okay? Be certain. Congratulations, you survive. Trigger: Theron say he can establish a remote connection to his shuttle. You can fly it here. Keep everyone safe. The Alliance stands with you. I am your protector, Zakuul.
Trigger: Arcann says he is in your debt If Arcann joined your alliance. Trigger: Senya says she and Arcann are at the gravestone if you have not killed them.
Is that you? Nope, both of my mains Jugg and Guardian are fairly lenient. Kinda glad tbh. Would rather have it remain a mystery than BW show us some generic looking Pureblood using pre-existing appearance options. In terms of dialogue, you can kill him out of revenge, or for the sake of justice.
Depending on the dialogue, killing him could be considered good, but harsh. He was just a Pureblood at the end of the day. Perhaps we could get caught up in the routine of the Son and Daughter returning to The Maw to keep Abeloth all locked up. It could provide an interesting link with the Killiks, also. After Valkorion, what else could possibly pose a threat to the Outlander other than a crazy Force-God thing?
You will be in an enemy list right away. Some haters will even call you names. My launcher is stuck at Somebody help pls. Before you tell me that I am stupid … I had the same problem … waiting worked for me. I am still waiting for my early access to work. I now have 4 alts at 70 and command ranks between 10 — Not to mention Shae is a bug and they will be taking away the fact that you can put her in custom armor.
Please tell me just not pure laziness. Its really pathetic decision on their part one of many. I could care less about that as for the most part the story movies are terrible anyway. With their track record it is prolly a lazynes thing. Still no official reason given.
But all the speculation that the new companions were different or special models can be tossed out. It is just something they have to switch off and on. I can tell the same thing. She understands she can only save one of two endangered soldiers, and one such soldier is her husband. Who will my powertech choose to save? Im not sure where you are going with that. Thorian is a mandalorian. He would be insulted if you tried to save him. At least my non-romanced thorian was disappointed when I tried to get to him after saving vette.
And he was kinda against saving the mandalorians that I was about to fire upon during the assault on darvannis. I tried punching him first, and it acted like he was rejoining the Alliance after he got hit. But I can tell for sure he is humiliated, alive and not part of the Alliance. How about no? Sort of off topic, but is there any plans for a guide to getting tokens fast, and what to do in the dark light stuff they just started. This is a monument to the whorst storytelling actions ever and how to destroy once a good game.
Bye guys. That's ofc randomly spawned Wb's.. Some of em were better than many moments in these Singleplayer mode Chapters that come with Mmo pricing heh. Buying Ships with real Dime is optional as most of them can be acquired via adventures once SC launches. Combine it with some meat found in a bin in the kitchen.
Then place it in a trough on the lowest floor near the sick creature. Linked with every Skytrooper a. Why would you want to do that? No, I do not know specifically which choices, but since the choices in KotFE barely mattered anyway, who cares? Because, the choices that you make in the previous chapters can cause him to take the Gravestone and run? You also lose him as a companion if you do that as well- at least until his return.
You can also kill off other companions as well btw. Does it matter in the grand scheme of things plot-wise? By their very nature, they have to be on the rails a bit- always have been that way and always will be.
Even for just a moment, my Sith Marauder feels like himself again, which was lost in the whole KotFE mess. I love the fact that Shae joined my alliance, but I would also love to see Jaesa and Acina as companions.
I would agree Acina should have been a companion and the overall look of her was better than previous characters. Not better, not worse- just different. That being said, I think that their idea of putting their time and effort into story content chapters where things happen to people instead of traditional expansions areas where you just have more dailies has been a really good one.
This expansion exacerbated the problem rather than fixing it…and I think the devs know it. People have been saying that since The last time there were as many peeps on the forums claiming to cancel subscriptions was in the v1. This time, they will not have the F2P to save them. This is different. Any content they did implement was half-assed. They were expecting and relying on a surge of new and returning players with this expansion.
The RNG grind is actively driving people away rather than magically drawing people in like expected. Could it possibly be that those other games generate so few comments by comparison because those players LIKE what those devs are doing?
Did it die? Yes, after a time it did. And what killed it finally? As of this coming Monday, it will officially have been two years since they have done a new Operation or Flashpoint.
They said they WANT to focus on group content not they are going to and they will have more information on the January livestream. It saddens me to see that if some mentions something that might be a rumor that can actually have the potential to be true is shut down by the same community. Maybe it has nothing to do with it at all, but I have to think they are considering options. They say a lot of things, many of which are outright lies, the rest just leading people on for as long as they can stretch it.
The new endgame reward system will drive too many away. If not, that is just beyond stupid to kill off companions we have lots of influence with. But my point still stands. Same person, different identity. That changes nothing. They still feel his presence. Maybe the devs want you to feel the pain of losing a companion. He is listed where Marr and Acina are in the companion roster, but there is no option to summon him. All that is clickable is the original companions terminal.
Because neither Torian nor Vette are one of his original comps, they might not be returnable. Seems kind of random. Not sure if they hurt Valkorion like they do Vaylin. Fortunately, he only has around k health. Also, he uses the same moves from the final KotFE bossfight minus the force energy adds that charge him up.
This way, you have plenty of room to move when she does her big knockback. As an Annihilation Marauder, I was getting my ass handed to me. Would die in about ten seconds in any fight with her; had to just run away, lure her into the thingies, and hope for the best. Still had to use more than half of them myself.
Not fun. I highly recommend the Memory of Healing trick. Vaylin killed me As a Sith Jugganaught several times before I read your post. When I read your post, I lured her into most of the memory of healings Saving a couple of myself and that made the fight much easier. I only got her to touch one of them on my first playthrough also a Jugg XP. Note: I almost died at the beginning because I started the fight up on the throne platform, and she knocked me off.
Fortunately, I landed on a branch like rock extension and jumped to her when she came down to the bottom platform XD. Same choices go for Token-created characters: Empire: You let civilians die during your escape.
You lie to Lana about Valkorion in your head. You took Senya instead of Koth to the Heralds of Zildrog. You criticize Shae Vizla in front of Mandalorians. You tried to shoot down Senya and Arcann. Republic: You saved civilians during your escape. You helped exiles you meet at swamp. You told Lana about Valkorion in your head. You took Koth instead of Senya to the Heralds of Zildrog.
You helped civilians when rescuing Jorgan. You praised Shae Vizla. You let Senya and Arcann go. I guess all choices with Valkorion were done the same way. I mean, how else would they break it down? Ugh this was just yuck. That moment with the music when Jace Malcom looked at Satele Shan, while she was rebuilding coruscant gave me the chillss… Never thought I would see these 2 back together!
Honestly the story is fun and the new abilities and ability animations are fun. The uprisings are cool, uber short, but fun and the Vet mode seems to be challenging. Vet mode of anything other than Uprisings is not accomplishable yet, not in this gear and it is really, really sad that the content is tied to gear stats instead of player skill. I understand teh need for a progression system and other games I play have progression systems, but those systems are about character development, not an RNG Gear grind.
With this system it is possible that a person with crappy luck, could play this game for years and never get a full set of Vet mode ready raid gear.
It also makes it so that a person who plays once or twice a week just to raid with their friends is now holding their team back.
Unless the team wants to run SM ops forever while the guy that only plays 8 hours a week takes 3 years to reach CR that person will soon be pressured to drop to make room for someone who plays more often. The team was the only reason the guy was still playing the game so now he unsubs and leaves SWTOR never to return.
This is a scenario that we will see occur more and more often with this system. Honestly, in my humble opinion, GC is the worst idea in the history of gaming.
I have seen a lot of mistakes made in video games, but this is the worst. I know. But how hard would it have been for BioWare to add that option? He conquered the galaxy in a war that doubtlessly cost billions of life. His victims? Of course, They may wait til the next expansion pack.
I know that the Light side won the DvL event. But I was under the impression that both companions would be available to characters created for the event. Based on their personal decisions and not just the entire community.
Can it be opened? That was simply wonderful! But I guess they did say they are going back to group contents [which is great, and a good story point to actually do that]. During chapter 6, there is a way to get help from the beats. If you first run to the basement, you can listen in on a conversation about feeding medicine to one of the sick beasts.
You can then pick up the medicine inside the beat pen. Then you can run up to the kitchen and find meat in a canister next to the chef droids. Chapter 6 makes no sense. As soon as you find one hit the hint button again, and it will help you along. Run around for a bit enjoy the atmosphere and the cantina like party music.
Ok so I think i am crazy, in the last fight I got no hologram to use in the fight, my moves did no damage on only the ghost companions actually did damage what did i do wrong as it actually spoiled the last chapter for me.
The Veteran mode is ridiculously overpowered on some bosses. Last night i broke my headphones on 6 pieces after few wipes on Horizon Guard champion at the new planet from Mad Max. Besides Lana on lvl 7 infl. But unsurprisingly no one else is happy.
Newsflash geniuses, its supposed to be hard. So did they make it one story per legacy? Sleen, Yozusk, Gundark, and Jurgoran. You get these when you crash in the Dromund Kaas forests. There are a bunch of these creatures roaming around. When you kill one, you will get the codex entry. The stuff for Chapter 2 is only relevant if you neglected to do anything on DK when you were leveling. All of those codex entries are originally found in the regular DK map. I got the codex entry for the player ship back in chap 9 for crying out loud.
Thanx a lot. Anyone have an idea of what the room is supposed to be used for? Curious though. Lots of the LI companions never appeared. Think also Nadia is missing. So big when, if ever, will they reappear, now that the Eternal Empire story seems to have come to a close?
Yeah I did that sadly no Khem Val. Much appreciated though. Not a fan of the other Dashade they give you in his stead. This story is pretty dope. Will Arcann and Senya stay with you if you choose the dark side option at the end of Chapter 9? So go the Empire way so to speak XD. Also is it true that depending on what choice you make, the room you end up in the end, the extra room on Odessen, changes?
So I was finishing levelling a shadow I made during 2x xp, and got a question, after all the mystics and rubbish on Voss, how did they miss the eternal throne turning up on their door step. Again, this story is so damn DOPE. I was impressed with the story paths and the options.
Possibly because I played dark side on that character? But there he is. Hey Dulfy, you are missing what to do in dragons maw with the beast medicine. You go to the kitchen and click on the trash can behind the droid.
You then go to your mission items and click on it and it will combine the two items. Not only do you not fight the little guys in the rancor fight but they join you for the rest of the chapter, including the final fight.
Makes the last fight easy even on vet mode. He retains the appearance of when he was Emperor in KotFE. You take the two relics… and put them into the two pillars and it unlocks another area, which has traps, which gives a relic buff. To add on, after you scan the four items two relics and two pillars you get the update to add the two relics to the two pillars.
Basically just click the pillars. After that the update is to get the final relic. In the booby trapped area, you can scan both sides of the floor.
I was able to climb up the bones, but was stuck on the kitchen side, blocked by closed and locked down doors. Anyone else get this problem? But I only got Any idea why? A single beam shoots out and take half to three quarters of my life in the first few moments of the fight.
If I kill of the small mobs and then cloak and heal, I still get stomped against the boss, with the boss being mostly whole when I die. Is this gated some how? Which armor set is your character wearing?
Go to the kitchen with the medicine. Listen to a little conversation between a chef and a kitchen droid, then check the bin behind the droid. Click the items in your inventory and feed that to the exoboar.
And possibly Senya? I accidentally started another chapter on my ship for some reason. Especially since I can not abandon either. Rokuss The Gormak companion tied to the Voss Star Fortress quest line will take a number of fighters to complete the quest for you. Thank you for all the cut scenes! Alderaan also has a third secret questline, called Whos Scruffy Looking? This miniquest spans across three planets, and the Alderaan portion starts with a datapad near Fort Alde and Outpost Talarn.
If you want to go scruffy hunting, you guessed it, there s a link to a guide in the description of this video. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam. Learn how your comment data is processed. MMO guide writer and blogger. I wonder if there is any way to kill Arcann, but keep Senya alive…..
Any old companion recruitment? Hey guys, do you think there will be any old comps coming back? Which is a reasonable response, but still, wwaaaaaaaaah. I want Nadia back. Thanks for the answer! So does that mean Arcann becomes a companion???? Yeah Senya too. Toto too? Thats nice! Companion as like Lana and so on or a one time companion like Marr?
They are like Lana. We get to kill saresh? Win win for me. Oh Kephess… I love that Operation…. I have to admit that the Shae recruitment mission was a little underwhelming! Liking what I see so far! Hopefully that changes in future expansions! So much so yes!!! Soooooo, can we romance Arcann? Sort of. Thanks Dulfy. So based on dialogue, Scorpio can re-join, too, or does she just take off if you spare her? She takes off, you lose her no matter what. Acina is temporary like Marr I think the person from Nathema is temporary as well, but I will double check.
The Flashpoint itself is located on a different ship on the fleet, and you need to either quick travel or taxi to get there. Corellia has no bonus series. This is an area of Corellia that was added after the game came out, so you might want to finish Corellia and Ilum before travelling there and starting the Black Hole storyline.
After you finish your class story, there is still one more original planet to visit so you can wrap up the overall storyline that was introduced when the game first came out.
Both of these Flashpoints have a solo mode available, and are meant to be done as a part of the Ilum storyline. You can also start the Ilum storyline from the glowing blue terminal on your ship, which will send you to speak to the quest giver on the fleet.
After Ilum there is a bonus area available to you called the Black Hole that you can visit. You might have accidentally wandered into the Black Hole area while exploring Corellia, and its not a big deal if you accidentally completed it earlier.
Imperial players can start the Blaack Hole questline by speaking to Sergeant Karloss, Priority Mission Courier in the inner ring of the fleet, he is waring a grey Imperial uniform and is near the Security Key vendor kiosk on the other side of the Sith Inquisitor kiosk.
Section X access is a bit strange though — unlike the other expansion planets, you must be currently subscribed OR buy the cartel market unlock to visit the planet — otherwise you can not visit the planet if you are preferred.
Free to play and preferred players can also gain access to Section X by buying the access unlock from the cartel market or GTN. Section X adds flavor to the later story, especially the Operations, but if you want to skip it feel free to move on to the first expansion.
Section X also gives you access to start a quest that will reward you with an HK model droid companion, at the end of a long quest chain.
This quest is started by speaking to a droid with a quest symbol near to where to load in to the area.
Imperial players will speak to G0-A1, and Republic players will speak to B The first expansion in the game is called Rise of the Hutt Cartel, a story focused around the beautiful but unstable planet of Makeb. The Rise of the Hutt Cartel expansion can be started from the glowing blue terminal on your ship at level 51 or higher.
With Makeb, two new types of quests were also introduced to the game, called the Macrobinocular and Seeker droids missions. These quests are geared towards players who like exploratory quests, but unfortunately contain some quest sections that require a group.
I recommend players do as much of these quests as they can alone, and then keep their eyes on chat when they are on the fleet for others also looking to complete the quest. These two quests can be started at level 52 or higher on the fleet. Unfortunately, the CZ storyline finishes off with two Flashpoints called Czerka Corporate Labs and Czerka Core Meltdown, and neither have solo modes available, but I still recommend that players trying to see as much of the story as they can before the group Flashpoints come up.
These droids are also available near where you load in to CZ Unfortunately, because Operation groups have no solo mode, if you are playing solo you will never be able to fully complete the Oricon storyline… Even with that restriction, I recommend to do as much of the questline as you can until you hit the Operation requirement, because it has a great storyline and haunting atmosphere. To start Oricon at level 55 or higher, Republic players will speak to O6-D5 on the fleet in a corner near the southern elevator, and Imperial players will speak to D5-F2 in a corner near the northern elevator.
After Oricon, a brand new storyline comes into play, called the Prelude to the Shadow of Revan. It starts on your ship at level 53 or higher, and will lead you on an adventure leading up to the next expansion.
To start the Shadow of Revan prelude at level 53 or higher, Republic players will speak to T3-G2 located near the mission departures elevator to the east on the fleet, and Imperial players will speak to A7-M1, located near the mission departures elevator to the west on the fleet. This expansion will send you to the pirate-haven beach planet of Rishi, and the dark-side haunted planet of Yavin 4.
While following the main questline on the planet of Rishi, you will be able to do two Flashpoints which both have solo modes available. The Shadow of Revan expansion will be automatically started if you complete the Shadow of Revan prelude shortly after finishing the Legacy of the Rakata Flashpoint. If you want to skip the Prelude and head straight to the Shadow of Revan main storyline, fly to the planet of Rishi, head up the wooden path and speak to Qaraah the bird-man just after the wooden bridge.
You can also do this at any point during the prelude if you want to skip ahead. Ziost has some incredible story repercussions, and I highly recommend players visit Ziost in between Shadow of Revan and the next expansion even if they normally are skipping the side planets. Ziost can only be started by players who have fully completed the Shadow of Revan expansion storyline, and is accessed through the glowing blue terminal on your ship at level 60 or higher.
If you want to continue playing the story-focused part of the game, you can always start another character from level 1. If you do decide to do that, you may want to try making a character on the opposite faction so you get a whole new set of planetary and side quests.
If you would rather continue on in the main story past Ziost and level higher than level 60, you will need to subscribe to the game. The good news is that subscribing for at least one month unlocks all previously released expansions… So even if you unsubscribe the next month, you will still be able to do the storylines you unlocked and level all the way to max level even after you unsubscribed.
After Ziost comes a brand new storyline, focused around the Eternal Empire, Emperor Valkorion, and his family of powerful force-users. Chapters can also be replayed from the chapter menu, which is also where you can adjust the difficulty settings to the easy Story Mode, fairly difficult Veteran Mode, and very difficult Master Mode for each chapter.
Star fortresses are similar to Flashpoints, and can be run solo or with a group. As you complete more Chapters and Alerts, new Alerts become available. The first Eternal expansion has 16 chapters, and for the second expansion in the Eternal storyline, Knights of the Eternal Throne KOTET , the developers really tightened down the story and the number of quests. In this expansion, there are only 9 chapters, which continue following the story of the Eternal Empire.
The Knights of the Eternal Throne expansion can be started from the glowing blue terminal on your ship at level 60, after you have completed the Knights of the Fallen Empire expansion chapters. After Knights of the Eternal Throne comes Iokath.
The Iokath storyline quest can be started from the glowing blue terminal on your ship at level The storyline started on Iokath is continued in the Crisis of Umbara Flashpoint. This Flashpoint has a special story mode that has different cutscenes than when entered outside of the main storyline.
This quest can be started from the glowing blue terminal on your ship. The traitor arc comes to a conclusion on the devastated world of Nathema, the birth planet of the Emperor.
Like the previous quests, Nathema can be started from the glowing blue terminal on your ship.
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